
This entry is also one of but a few in the franchise to feature a special Second Quest after the challenges of the first one are overcome, or by the player entering "ZELDA" as the file name. Unlike most of the other games in the series, the dungeons can be completed in any order, and it is the least linear entry in that aspect. From this game to A Link to the Past, there is a trend revolving around almost all the dungeons sharing a common audio theme. In The Legend of Zelda, the dungeons retained the same format as the rest of the game: the player, as Link, maneuvers each area from a top-down perspective, facing everything from dead ends to invincible and usually strong enemies to complex traps, puzzles, and maze-like passages. Link searching for secrets in a Dungeon from The Legend of Zelda The Legend of Zelda: Breath Of The Wild - The Champions' Ballad Reviewġ6 December 2017 History The Legend of Zelda In The Adventure of Link, the goal is not to collect, but to return gems to magical statues in the dungeons. Throughout the series these items have been different Link collects fragments of the Triforce in the original The Legend of Zelda, Pendants and Crystals in A Link to the Past, musical instruments in Link's Awakening, and other items throughout the other games.

The main reason for the existence of dungeons is to house a prize that Link must collect. 3.12 Phantom Hourglass and Spirit Tracks.


